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  • Global esports : Transformation of Cultural Perceptions of Competitive Gaming
    Global esports : Transformation of Cultural Perceptions of Competitive Gaming

    Global esports explores the recent surge of esports in the global scene and comprehensively discusses people’s understanding of this spectacle.By historicizing and institutionalizing esports, the contributors analyze the rapid growth of esports and its implications in culture and digital economy.Dal Yong Jin curates a discussion as to why esports has become a global phenomenon.From games such as Spacewar to Starcraft to Overwatch, a key theme, distinguishing this collection from others, is a potential shift of esports from online to mobile gaming.The book addresses why many global game players and fans play and enjoy online and mobile games in professional game competitions, and therefore, they investigate the manner in which the transfer to, from and between online and mobile gaming culture is occurring in a specific subset of global youth.The remaining focus identifies the major platforms used to enjoy esports, including broadcasting and smartphones.By analyzing these unexamined or less-discussed agendas, this book sheds light on the current debates on the growth of global esports culture.

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  • Gaming as a Cultural Commons : Risks, Challenges, and Opportunities
    Gaming as a Cultural Commons : Risks, Challenges, and Opportunities

    This book focuses on relatively neglected areas of simulation and gaming (S&G), i.e., cultural aspects and ethical issues, in addition to giving readers a basic knowledge of S&G.Although the educational effects of S&G, and related methods such as gamification, as well as serious games have been studied and are gaining recognition, their downsides are often overlooked.For example, there is always a risk of manipulation by games if maliciously designed and facilitated.Ethical codes of game designers, facilitators, and educators must be established on the basis of academic research.Considerations of the ethics of games are essential not only for S&G researchers and educators but also for the general public, because games have sometimes been used for propaganda purposes in the past and could be again, in the present and future.Looking at the cultural aspect, as the S&G community has accumulated research over 50 years, the book includes the knowledge of the pioneers, i.e., archival interview data.This is the first book that includes extensive interviews of researchers and commercial game designers and critics.It also contains diverse topics from the perspective of gender and Japanese culture.Japan has been attracting attention in the field of board games as there are many independent game designers and an expanding market.Although women in S&G have gained some recognition, the topic has been rather ignored and was first officially discussed in 2019 at the international conference of the International Simulation and Gaming Association held in Warsaw.In summary, by focusing on comparatively overlooked or neglected aspects of S&G, this book expands future opportunities in the field for researchers and educators, with increased awareness by the general public.

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  • Digital Cultural Heritage
    Digital Cultural Heritage

    This book provides an overview of various application spheres and supports further innovations needed in information management and in the processes of knowledge generation.The professions, organizations and scientific associations involved are unusually challenged by the complexity of the data situation.Cartography has always been the central field of application for georeferencing digital cultural heritage (DCH) objects.It is particularly important in enabling spatial relation analysis between any number of DCH objects or of their granular details.In addition to the pure geometric aspects, the cognitive relations that lead to knowledge representation and derivation of innovative use processes are also of increasing importance.Further, there is a societal demand for spatial reference and analytics (e.g. the extensive use of cognitive concepts of "map" and "atlas" for a variety of social topics in the media).There is a huge geometrical-logical-cognitive potential for complex, multimedia, digital-cultural-heritage databases and stakeholders expect handling, transmission and processing operations with guaranteed long-term availability for all other stakeholders.In the future, whole areas of digital multimedia databases will need to be processed to further our understanding of historical and cultural contexts.This is an important concern for the information society and presents significant challenges for cartography in all these domains. This book collects innovative technical and scientific work on the entire process of object digitization, including detail extraction, archiving and interoperability of multimedia DCH data.

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  • The Cultural Heritage of Meghalaya
    The Cultural Heritage of Meghalaya

    The state of Meghalaya, formed on 21 January 1972, is a state of fascinating socio-cultural significance.Its heritage can be traced from the prehistoric times of Stone Age upto the present.Though comprising mainly of the matrilineal Khasi, Garo, and Jaintia tribes – the state also houses many other lesser known communities such as the Hajong, Sakachep, Biate, Koch, Dalu, Margnar and the Nepali.All these communities find voice in this volume. The Cultural Heritage of Meghalaya looks at the state of Meghalaya exhaustively from the perspective of heritage documentation and maintenance.

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  • What is a cultural heritage?

    Cultural heritage refers to the traditions, customs, beliefs, and artifacts that are passed down from generation to generation within a society. It encompasses the tangible and intangible aspects of a culture, including historical sites, monuments, art, music, language, and rituals. Cultural heritage plays a crucial role in shaping a community's identity and preserving its unique heritage for future generations. It is an important part of a society's history and contributes to its sense of belonging and continuity.

  • Is the Drachenschanze a German cultural heritage site?

    Yes, the Drachenschanze is considered a German cultural heritage site. It is a historic site in the Harz Mountains that has been preserved and protected due to its cultural significance. The Drachenschanze is a medieval fortification that played a role in the region's history, making it an important part of Germany's cultural heritage. Its historical and architectural significance has led to its recognition as a cultural heritage site in Germany.

  • Is Drachenlord and the Drachengame considered German cultural heritage?

    Drachenlord and the Drachengame are not officially recognized as German cultural heritage. While they may have gained a following and become a notable part of internet culture in Germany, they do not hold the same status as traditional cultural elements such as literature, music, or art that are typically associated with being part of a country's cultural heritage. Additionally, the controversial nature of Drachenlord and the Drachengame may make it less likely to be officially recognized as cultural heritage.

  • Is the Drachenlord and the Drachengame German cultural heritage?

    The Drachenlord and the Drachengame are not considered German cultural heritage in the traditional sense. They are more of a modern internet phenomenon that has gained popularity in certain online communities. While they may have a following and be part of contemporary German internet culture, they do not hold the same historical or cultural significance as traditional German heritage sites or practices.

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  • Analytical Chemistry for Cultural Heritage
    Analytical Chemistry for Cultural Heritage

    The series Topics in Current Chemistry Collections presents critical reviews from the journal Topics in Current Chemistry organized in topical volumes.The scope of coverage is all areas of chemical science including the interfaces with related disciplines such as biology, medicine and materials science.The goal of each thematic volume is to give the non-specialist reader, whether in academia or industry, a comprehensive insight into an area where new research is emerging which is of interest to a larger scientific audience.Each review within the volume critically surveys one aspect of that topic and places it within the context of the volume as a whole.The most significant developments of the last 5 to 10 years are presented using selected examples to illustrate the principles discussed.The coverage is not intended to be an exhaustive summary of the field or include large quantities of data, but should rather be conceptual, concentrating on the methodological thinking that will allow the non-specialist reader to understand the information presented.Contributions also offer an outlook on potential future developments in the field.

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  • Cultural Heritage and Mass Atrocities
    Cultural Heritage and Mass Atrocities

    A pathbreaking call to halt the intertwined crises of cultural heritage attacks and mass atrocities and mobilize international efforts to protect people and cultures. Intentional destruction of cultural heritage has a long history.Contemporary examples include the Bamiyan Buddhas in Afghanistan, mosques in Xinjiang, mausoleums in Timbuktu, and Greco-Roman remains in Syria.Cultural heritage destruction invariably accompanies assaults on civilians, making heritage attacks impossible to disentangle from the mass atrocities of genocide, war crimes, crimes against humanity, and ethnic cleansing.Both seek to eliminate people and the heritage with which they identify.Cultural Heritage and Mass Atrocities assembles essays by thirty-eight experts from the heritage, social science, humanitarian, legal, and military communities.Focusing on immovable cultural heritage vulnerable to attack, the volume's guiding framework is the Responsibility to Protect (R2P), a United Nations resolution adopted unanimously in 2005 to permit international intervention against crimes of war or genocide.Based on the three pillars of prevent, react, and rebuild, R2P offers today's policymakers a set of existing laws and international norms that can and--as this book argues--must be extended to the protection of cultural heritage.Contributions consider the global value of cultural heritage and document recent attacks on people and sites in China, Guatemala, Iraq, Mali, Sri Lanka and Afghanistan, Syria, and Yemen.Comprehensive sections on vulnerable populations as well as the role of international law and the military offer readers critical insights and point toward research, policy, and action agendas to protect both people and cultural heritage.A concise abstract of each chapter is offered online in Arabic, Chinese, French, Russian, and Spanish to facilitate robust, global dissemination of the strategies and tactics offered in this pathbreaking call to action. The free online edition of this publication is available at getty.edu/publications/cultural-heritage-mass-atrocities.Also available are free PDF, EPUB, and Kindle/MOBI downloads of the book.

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  • Cultural Heritage and the Future
    Cultural Heritage and the Future

    Cultural Heritage and the Future brings together an international group of scholars and experts to consider the relationship between cultural heritage and the future. Drawing on case studies from around the world, the contributing authors insist that cultural heritage and the future are intimately linked and that the development of futures thinking should be a priority for academics, students and those working in the wider professional heritage sector.Until recently, the future has never attracted substantial research and debate within heritage studies and heritage management, and this book addresses this gap by offering a balance of theoretical and empirical content that will stimulate multidisciplinary debate in the burgeoning field of critical heritage studies. Cultural Heritage and the Future questions the role of heritage in future making and will be of great relevance to academics and students working in the fields of museum and heritage studies, archaeology, anthropology, architecture, conservation studies, sociology, history and geography.Those working in the heritage professions will also find much to interest them within the pages of this book.

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  • Artisan Keycaps Resin 1 Key Handmade Gamer Mechanical Keyboards Replacement Keys Gaming Accessories
    Artisan Keycaps Resin 1 Key Handmade Gamer Mechanical Keyboards Replacement Keys Gaming Accessories

    Artisan Keycaps Resin 1 Key Handmade Gamer Mechanical Keyboards Replacement Keys Gaming Accessories

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  • Which option is better for gaming: 4k gaming, UWQHD gaming, or 2k gaming?

    The best option for gaming depends on the individual's preferences and the capabilities of their gaming setup. 4k gaming offers the highest resolution and visual quality, but it requires a powerful graphics card and monitor to fully take advantage of it. UWQHD gaming provides a balance between resolution and performance, offering a wider aspect ratio for a more immersive experience. 2k gaming, also known as QHD, is a good middle ground for those who want a balance between visual quality and performance. Ultimately, the best option for gaming is the one that provides the best balance between visual quality and performance for the individual's specific gaming setup and preferences.

  • What does cultural appropriation of Bavarian traditional clothing look like?

    Cultural appropriation of Bavarian traditional clothing can look like non-Bavarian individuals wearing traditional Bavarian garments, such as dirndls and lederhosen, without understanding or respecting the cultural significance behind these items. It can also involve using these traditional clothing items in a disrespectful or caricatured manner, such as wearing them as costumes for entertainment purposes without understanding their historical and cultural significance. Additionally, cultural appropriation of Bavarian traditional clothing can occur when these garments are mass-produced and sold without proper acknowledgment or compensation to the Bavarian communities from which they originate.

  • What does handcrafted mean?

    Handcrafted refers to items that are made by hand, often by skilled artisans or craftspeople. These items are typically created with attention to detail, care, and craftsmanship, resulting in unique and high-quality products. Handcrafted items often showcase the individuality and creativity of the maker, and can be valued for their authenticity and personal touch.

  • What is the difference between mobile gaming, PC gaming, and console gaming?

    Mobile gaming refers to playing video games on mobile devices such as smartphones and tablets. It typically offers simpler gameplay and is often free to play with in-app purchases. PC gaming involves playing video games on a personal computer, offering more complex and graphically intensive games with a wide range of customization options. Console gaming involves playing video games on dedicated gaming consoles, offering a balance between simplicity and complexity with a focus on exclusive titles and multiplayer experiences. Each platform has its own unique advantages and limitations, catering to different preferences and gaming experiences.

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