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  • Advanced video mapping techniques - Spatial Augmented Reality applied to cultural heritage
    Advanced video mapping techniques - Spatial Augmented Reality applied to cultural heritage

    Spatial Augmented Reality applied to cultural heritage.

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  • Using Authentic Video in the Language Classroom
    Using Authentic Video in the Language Classroom

    Language teaching material using authentic film and television is motivating and fun.However, teachers are often unsure of how to use this material in the classroom.Using Authentic Video in the Language Classroom guides and supports teachers with practical suggestions for activities which can be used with films, drama, soap operas, comedy, sports programmes, documentaries and adverts.Video is a rich renewable resource which can be used in the classroom to refresh conventional textbook material.These activities can be used time and time again with new material to stimulate students and bring the language alive.

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  • Digital Cultural Heritage
    Digital Cultural Heritage

    This book provides an overview of various application spheres and supports further innovations needed in information management and in the processes of knowledge generation.The professions, organizations and scientific associations involved are unusually challenged by the complexity of the data situation.Cartography has always been the central field of application for georeferencing digital cultural heritage (DCH) objects.It is particularly important in enabling spatial relation analysis between any number of DCH objects or of their granular details.In addition to the pure geometric aspects, the cognitive relations that lead to knowledge representation and derivation of innovative use processes are also of increasing importance.Further, there is a societal demand for spatial reference and analytics (e.g. the extensive use of cognitive concepts of "map" and "atlas" for a variety of social topics in the media).There is a huge geometrical-logical-cognitive potential for complex, multimedia, digital-cultural-heritage databases and stakeholders expect handling, transmission and processing operations with guaranteed long-term availability for all other stakeholders.In the future, whole areas of digital multimedia databases will need to be processed to further our understanding of historical and cultural contexts.This is an important concern for the information society and presents significant challenges for cartography in all these domains. This book collects innovative technical and scientific work on the entire process of object digitization, including detail extraction, archiving and interoperability of multimedia DCH data.

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  • Cultural Code : Video Games and Latin America
    Cultural Code : Video Games and Latin America

    How culture uses games and how games use culture: an examination of Latin America's gaming practices and the representation of the region's cultures in games. Video games are becoming an ever more ubiquitous element of daily life, played by millions on devices that range from smart phones to desktop computers.An examination of this phenomenon reveals that video games are increasingly being converted into cultural currency.For video game designers, culture is a resource that can be incorporated into games; for players, local gaming practices and specific social contexts can affect their playing experiences.In Cultural Code, Phillip Penix-Tadsen shows how culture uses games and how games use culture, looking at examples related to Latin America.Both static code and subjective play have been shown to contribute to the meaning of games; Penix-Tadsen introduces culture as a third level of creating meaning.Penix-Tadsen focuses first on how culture uses games, looking at the diverse practices of play in Latin America, the ideological and intellectual uses of games, and the creative and economic possibilities opened up by video games in Latin America-the evolution of regional game design and development.Examining how games use culture, Penix-Tadsen discusses in-game cultural representations of Latin America in a range of popular titles (pointing out, for example, appearances of Rio de Janeiro's Christ the Redeemer statue in games from Call of Duty to the tourism-promoting Brasil Quest).He analyzes this through semiotics, the signifying systems of video games and the specific signifiers of Latin American culture; space, how culture is incorporated into different types of game environments; and simulation, the ways that cultural meaning is conveyed procedurally and algorithmically through gameplay mechanics.

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  • Are video games cultural assets?

    Yes, video games can be considered cultural assets as they often reflect the values, beliefs, and creativity of the societies in which they are created. They can serve as a form of artistic expression and storytelling, offering insights into different cultures and perspectives. Additionally, video games have the power to bring people together, fostering a sense of community and shared experiences across different backgrounds. Overall, video games have become an important part of contemporary culture and can be seen as valuable cultural assets.

  • What is a cultural heritage?

    Cultural heritage refers to the traditions, customs, beliefs, and artifacts that are passed down from generation to generation within a society. It encompasses the tangible and intangible aspects of a culture, including historical sites, monuments, art, music, language, and rituals. Cultural heritage plays a crucial role in shaping a community's identity and preserving its unique heritage for future generations. It is an important part of a society's history and contributes to its sense of belonging and continuity.

  • Are video games considered cultural assets?

    Yes, video games are considered cultural assets as they reflect the creativity, values, and technological advancements of a society. They have become an important form of entertainment and storytelling that can shape and influence popular culture. Video games also have the ability to bring people together, create communities, and preserve historical and cultural narratives. As a result, they are increasingly recognized as valuable cultural artifacts that deserve to be studied, preserved, and celebrated.

  • Is the Drachenschanze a German cultural heritage site?

    Yes, the Drachenschanze is considered a German cultural heritage site. It is a historic site in the Harz Mountains that has been preserved and protected due to its cultural significance. The Drachenschanze is a medieval fortification that played a role in the region's history, making it an important part of Germany's cultural heritage. Its historical and architectural significance has led to its recognition as a cultural heritage site in Germany.

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  • Cultural Heritage and the Future
    Cultural Heritage and the Future

    Cultural Heritage and the Future brings together an international group of scholars and experts to consider the relationship between cultural heritage and the future. Drawing on case studies from around the world, the contributing authors insist that cultural heritage and the future are intimately linked and that the development of futures thinking should be a priority for academics, students and those working in the wider professional heritage sector.Until recently, the future has never attracted substantial research and debate within heritage studies and heritage management, and this book addresses this gap by offering a balance of theoretical and empirical content that will stimulate multidisciplinary debate in the burgeoning field of critical heritage studies. Cultural Heritage and the Future questions the role of heritage in future making and will be of great relevance to academics and students working in the fields of museum and heritage studies, archaeology, anthropology, architecture, conservation studies, sociology, history and geography.Those working in the heritage professions will also find much to interest them within the pages of this book.

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  • Cultural Heritage and Mass Atrocities
    Cultural Heritage and Mass Atrocities

    A pathbreaking call to halt the intertwined crises of cultural heritage attacks and mass atrocities and mobilize international efforts to protect people and cultures. Intentional destruction of cultural heritage has a long history.Contemporary examples include the Bamiyan Buddhas in Afghanistan, mosques in Xinjiang, mausoleums in Timbuktu, and Greco-Roman remains in Syria.Cultural heritage destruction invariably accompanies assaults on civilians, making heritage attacks impossible to disentangle from the mass atrocities of genocide, war crimes, crimes against humanity, and ethnic cleansing.Both seek to eliminate people and the heritage with which they identify.Cultural Heritage and Mass Atrocities assembles essays by thirty-eight experts from the heritage, social science, humanitarian, legal, and military communities.Focusing on immovable cultural heritage vulnerable to attack, the volume's guiding framework is the Responsibility to Protect (R2P), a United Nations resolution adopted unanimously in 2005 to permit international intervention against crimes of war or genocide.Based on the three pillars of prevent, react, and rebuild, R2P offers today's policymakers a set of existing laws and international norms that can and--as this book argues--must be extended to the protection of cultural heritage.Contributions consider the global value of cultural heritage and document recent attacks on people and sites in China, Guatemala, Iraq, Mali, Sri Lanka and Afghanistan, Syria, and Yemen.Comprehensive sections on vulnerable populations as well as the role of international law and the military offer readers critical insights and point toward research, policy, and action agendas to protect both people and cultural heritage.A concise abstract of each chapter is offered online in Arabic, Chinese, French, Russian, and Spanish to facilitate robust, global dissemination of the strategies and tactics offered in this pathbreaking call to action. The free online edition of this publication is available at getty.edu/publications/cultural-heritage-mass-atrocities.Also available are free PDF, EPUB, and Kindle/MOBI downloads of the book.

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  • The Cultural Heritage of Meghalaya
    The Cultural Heritage of Meghalaya

    The state of Meghalaya, formed on 21 January 1972, is a state of fascinating socio-cultural significance.Its heritage can be traced from the prehistoric times of Stone Age upto the present.Though comprising mainly of the matrilineal Khasi, Garo, and Jaintia tribes – the state also houses many other lesser known communities such as the Hajong, Sakachep, Biate, Koch, Dalu, Margnar and the Nepali.All these communities find voice in this volume. The Cultural Heritage of Meghalaya looks at the state of Meghalaya exhaustively from the perspective of heritage documentation and maintenance.

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  • Analytical Chemistry for Cultural Heritage
    Analytical Chemistry for Cultural Heritage

    The series Topics in Current Chemistry Collections presents critical reviews from the journal Topics in Current Chemistry organized in topical volumes.The scope of coverage is all areas of chemical science including the interfaces with related disciplines such as biology, medicine and materials science.The goal of each thematic volume is to give the non-specialist reader, whether in academia or industry, a comprehensive insight into an area where new research is emerging which is of interest to a larger scientific audience.Each review within the volume critically surveys one aspect of that topic and places it within the context of the volume as a whole.The most significant developments of the last 5 to 10 years are presented using selected examples to illustrate the principles discussed.The coverage is not intended to be an exhaustive summary of the field or include large quantities of data, but should rather be conceptual, concentrating on the methodological thinking that will allow the non-specialist reader to understand the information presented.Contributions also offer an outlook on potential future developments in the field.

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  • Is Drachenlord and the Drachengame considered German cultural heritage?

    Drachenlord and the Drachengame are not officially recognized as German cultural heritage. While they may have gained a following and become a notable part of internet culture in Germany, they do not hold the same status as traditional cultural elements such as literature, music, or art that are typically associated with being part of a country's cultural heritage. Additionally, the controversial nature of Drachenlord and the Drachengame may make it less likely to be officially recognized as cultural heritage.

  • Is the Drachenlord and the Drachengame German cultural heritage?

    The Drachenlord and the Drachengame are not considered German cultural heritage in the traditional sense. They are more of a modern internet phenomenon that has gained popularity in certain online communities. While they may have a following and be part of contemporary German internet culture, they do not hold the same historical or cultural significance as traditional German heritage sites or practices.

  • Does it make sense to open a traditional video rental store?

    In today's digital age, it may not make sense to open a traditional video rental store. With the rise of streaming services and online rentals, the demand for physical video rentals has significantly decreased. Additionally, the overhead costs of operating a brick-and-mortar store, such as rent, utilities, and inventory, may not be financially viable. Instead, focusing on digital distribution or niche markets, such as specialty or independent films, may be a more sustainable approach in the current market.

  • What is video encoding and video decoding?

    Video encoding is the process of converting a video file from one format to another, typically to reduce its file size or to make it compatible with a specific device or platform. This process involves compressing the video data using various algorithms to maintain visual quality while reducing the file size. Video decoding, on the other hand, is the process of converting a compressed video file back to its original format so that it can be viewed or played on a device. Decoding involves decompressing the video data and reconstructing the original video frames for playback. Both encoding and decoding are essential processes for video streaming, storage, and playback.

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